This project was carried out within the scope of the videogames and interactive animations module. It was carried out with the 3ds Max and Unreal Engine 4 programs. It had a duration of 1 month and was divided into 6 parts: The creation of a block-out prototype, the creation of a world with the final objects, the materialization of the objects, the creation of post production effects like fog and dust, creation of animations, triguers and etc, and compression and export of work.